Let’s Talk SVG Again

Let’s Talk SVG Again

Last year, I did a whole multi-part series on how to write an SVG Rendering engine from the ground up: https://williamaadams.wordpress.com/2023/02/18/svg-from-the-ground-up-time-to-wrap-it-up/

Since the time of that writing, I’ve used the SVG engine quite a lot to create a mapping application, as well as be the foundation for creating some UI elements for general application usage. This past summer, a developer in the blend2d community asked if they could use the library as part of the work with the Tcl language.

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